Event comparison
Keep level 160 and 17 → 22 stars fixed; compare no event, 30% off, 5/10/15 and Shining.
MAPLESTORY · UPGRADE PLANNING
Level 160 Absolab: 17 to 22 stars costs an average of 22.83 billion mesos with 4.69 destroyed items. GMS 30 Stars, Safeguard on, Star Catch off, MVP none, no event. Replacement equipment is not included.
This reproduces the archived no-boom function, not a PC-room price discount. The captured page has no active PC-room option.
Rules match the captured regional tables (2026-10-14 snapshot), not a live patch feed. Replacement equipment purchase prices are excluded. MVP discounts apply through the 15 → 16 attempt. Sources and formulas.
Level 160 · 17 → 22 stars · GMS 30 Stars
| Percentile | Mesos | Destroyed |
|---|---|---|
| 50% (median) | 15,798,615,650 | 3 |
| 75% | 30,319,244,600 | 6 |
| 80% | 34,545,219,900 | 8 |
| 85% | 40,318,798,635 | 9 |
| 90% | 47,972,639,910 | 11 |
| 95% | 63,904,092,700 | 15 |
Sample average: 21,987,417,687 mesos and 4.46 destroyed items. Sample min / max: 1,077,960,700 / 136,483,671,700 mesos; 0 / 32 destroyed items.
Monte Carlo estimates vary with seed and trial count. Min/max are observed samples, not theoretical limits. Boom percentiles use linear interpolation and may be fractional.
How Star Force is modeledKeep level 160 and 17 → 22 stars fixed; compare no event, 30% off, 5/10/15 and Shining.
Read destroyed equipment separately from mesos. Add spare-item costs before choosing an upgrade budget.
Run percentiles with the same seed and enough trials to see how much a conservative budget exceeds the mean.
The saved plan starts at 17 stars and stops at 22, on level-160 equipment. It uses GMS 30 Stars, Safeguard on and no event initially. Change any control to compare another plan.
No. The mesos result covers enhancement attempts. Expected destroyed items are reported separately; multiply by your replacement price if you want an additional equipment budget.
The displayed expected value is solved from the upgrade states. Percentiles come from finite seeded simulations, whose mean can differ from the exact expectation.
It combines 30% off meso costs with 5/10/15 guaranteed successes where the selected rules support them. It is not a forecast of the next event date.
After changing an input. Exact averages update immediately, but the old sample table is hidden until a new simulation finishes.
No. About 5% of modeled sessions can cost more. Observed sample minimum and maximum are not theoretical limits.
Match server rules, equipment level, start and target stars, Star Catch, Safeguard, MVP, event and trial count. Seeded samples are not expected to equal another random run; compare rules and sufficient samples, not one maximum.
Change the level first: enhancement costs depend on equipment level. Keep the same regional rule set and event flags for a meaningful comparison.
A state-based average that updates with inputs; not a percentile.
A sample distribution for cost and booms; trial count and seed affect percentiles.
Match the selected rules and flags first. Different random sessions need not share a sample maximum.
Reference interfaces: MathBro Cubing · MathBro Star Force. Our table snapshots and formulas are listed in methodology.
Choose the matching rules, set a target, and leave room for unlucky outcomes.
Back to calculator →Calculator 2.0 · calculator collection · Potential table: 2023-11-14